AI for Games (AI for Everything Series)
Publisher,CRC Press
Publication Date,
Format, Paperback
Weight, 102 g
No. of Pages, 84
Shelf: Professional Books / Information Technology / Computer Games
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What is artificial intelligence? How is artificial intelligence used in game development?
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
About the Author
Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.
Dimensions: 12.9 x 0.49 x 19.8 cm