Warcross
Publisher,Speak
Publication Date,
Format, Paperback
Weight, 830 g
No. of Pages, 416
For the millions who log in every day, Warcross isn't just a game--it's a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships--only to accidentally glitch herself into the action and become an overnight sensation. Convinced she's going to be arrested, Emika is shocked when instead she gets a call from the game's creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer.
The story is damn fun and full of feels. Marie Lu has a way of sucking you into her characters, and her writing is so easy to follow.
This story is full of secrets and lies, friends and enemies, and the promise of more better thing to come.
The characters were great, the story line is wonderful, and I did love this world we got go to. It is going to be a LONGGGG wait for the next one!!
Teenage bounty hunter, Emika Chen, spends her life working as a bounty hunter on Warcross, tracking down players who bet on the game illegally. Needing to make some money quickly, Emika takes a risk and accidentally hacks herself into the worldwide Warcross championship game, and her whole world is turned upside down. She is surprised when the games creator, billionaire Hideo Tanaka contacts her and offers her a job to uncover a major security problem, and she is quickly whisked off to Japan into a world of fame that she could never have imagined. Very soon, however, her investigation uncovers a sinister plot, with major worldwide consequences.